e39ee3d9edf3107f808f671a30102a894f8141f0
Designs serialize to compact LMN1. codes (base64url) that restore the exact style, palette, seed and all parameters when pasted into the new Share section or opened as a #hash link. Startup now shows a calm Aura on the Halo palette with a fixed seed instead of a random chrome. Co-authored-by: Cursor <cursoragent@cursor.com>
LUMEN — Generative Shader Studio
A self-contained web tool that generates looping abstract shader art: liquid chrome, silk ribbons, soft gradient blooms, aura rings, light rays, halftone fields, data glyphs, reeded glass and pixel mosaics. Everything is rendered in real time with WebGL2 and every animation is a mathematically perfect loop.
Run it
No build step, no dependencies.
- Live demo: leonxlnx.github.io/lumenshaders
- Local: double-click
index.html, or runnpx http-server . -p 8080
Requires a browser with WebGL2 (Chrome, Edge, Firefox).
Controls
- Randomize (or press
R): new style, palette, form, lighting and seed, tuned per art style so results stay good. - Style: 9 art modes, each with its own renderer. "Keep style" locks the mode while randomizing.
- Color: 16 curated palettes plus a harmonic palette generator, 4 editable colors + background, hue / saturation / exposure.
- Form: seed, zoom, fbm detail, domain warp, turbulence, anisotropic stretch.
- Lighting: intensity, gloss, light angle, iridescence, glow, contrast.
- Texture: film grain, halftone/glyph density, ridge count, chromatic aberration, vignette, softness.
- Motion: loop length and travel distance. Loops are seamless by construction (the noise field is sampled along a closed circle).
- Share: every design serializes to a compact code (
LMN1.…). Copy it, send it to anyone, and pasting it into the Share box recreates the exact design — style, colors, seed, all parameters. "Copy link" produces a URL that loads the design directly. Spacepauses,Ssaves a PNG.
Export
- PNG up to 3840×2160, rendered offscreen at full quality.
- Video (WebM VP9/VP8) encoded offline with WebCodecs (
VideoEncoder) and muxed by a built-in dependency-free WebM writer — noMediaRecorder, no realtime capture, no tab crashes. Configurable fps (24/30/60), resolution (720p–1440p) and exact length (1–8 loops or 5–60 seconds). - GIF rendered deterministically frame by frame, encoded in-page with a dependency-free GIF89a encoder (median-cut palette + ordered dithering). Loop forever or play once.
Files
index.html/styles.css— app shell and design systemjs/shaders.js— the uber fragment shader with all 9 modesjs/engine.js— WebGL2 engine and render loopjs/gifenc.js— GIF encoder (quantizer + LZW)js/webmmux.js— WebM/Matroska muxer for WebCodecs outputjs/exporter.js— PNG / video / GIF pipelinesjs/palettes.js,js/ui.js,js/main.js— palettes, control builders, state and randomizer
Languages
JavaScript
72.5%
CSS
16.9%
HTML
10.6%


