Leonxlnx e39ee3d9ed Add shareable design codes and a cleaner curated startup design
Designs serialize to compact LMN1. codes (base64url) that restore the
exact style, palette, seed and all parameters when pasted into the new
Share section or opened as a #hash link. Startup now shows a calm Aura
on the Halo palette with a fixed seed instead of a random chrome.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-10 01:10:39 +02:00

LUMEN — Generative Shader Studio

Try it live →

A self-contained web tool that generates looping abstract shader art: liquid chrome, silk ribbons, soft gradient blooms, aura rings, light rays, halftone fields, data glyphs, reeded glass and pixel mosaics. Everything is rendered in real time with WebGL2 and every animation is a mathematically perfect loop.

Liquid Chrome

Silk Ribbons

Data Glyphs

Run it

No build step, no dependencies.

Requires a browser with WebGL2 (Chrome, Edge, Firefox).

Controls

  • Randomize (or press R): new style, palette, form, lighting and seed, tuned per art style so results stay good.
  • Style: 9 art modes, each with its own renderer. "Keep style" locks the mode while randomizing.
  • Color: 16 curated palettes plus a harmonic palette generator, 4 editable colors + background, hue / saturation / exposure.
  • Form: seed, zoom, fbm detail, domain warp, turbulence, anisotropic stretch.
  • Lighting: intensity, gloss, light angle, iridescence, glow, contrast.
  • Texture: film grain, halftone/glyph density, ridge count, chromatic aberration, vignette, softness.
  • Motion: loop length and travel distance. Loops are seamless by construction (the noise field is sampled along a closed circle).
  • Share: every design serializes to a compact code (LMN1.…). Copy it, send it to anyone, and pasting it into the Share box recreates the exact design — style, colors, seed, all parameters. "Copy link" produces a URL that loads the design directly.
  • Space pauses, S saves a PNG.

Export

  • PNG up to 3840×2160, rendered offscreen at full quality.
  • Video (WebM VP9/VP8) encoded offline with WebCodecs (VideoEncoder) and muxed by a built-in dependency-free WebM writer — no MediaRecorder, no realtime capture, no tab crashes. Configurable fps (24/30/60), resolution (720p1440p) and exact length (18 loops or 560 seconds).
  • GIF rendered deterministically frame by frame, encoded in-page with a dependency-free GIF89a encoder (median-cut palette + ordered dithering). Loop forever or play once.

Files

  • index.html / styles.css — app shell and design system
  • js/shaders.js — the uber fragment shader with all 9 modes
  • js/engine.js — WebGL2 engine and render loop
  • js/gifenc.js — GIF encoder (quantizer + LZW)
  • js/webmmux.js — WebM/Matroska muxer for WebCodecs output
  • js/exporter.js — PNG / video / GIF pipelines
  • js/palettes.js, js/ui.js, js/main.js — palettes, control builders, state and randomizer
S
Description
No description provided
Readme MIT 10 MiB
Languages
JavaScript 72.5%
CSS 16.9%
HTML 10.6%