e39ee3d9ed
Designs serialize to compact LMN1. codes (base64url) that restore the exact style, palette, seed and all parameters when pasted into the new Share section or opened as a #hash link. Startup now shows a calm Aura on the Halo palette with a fixed seed instead of a random chrome. Co-authored-by: Cursor <cursoragent@cursor.com>
49 lines
2.8 KiB
Markdown
49 lines
2.8 KiB
Markdown
# LUMEN — Generative Shader Studio
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**[Try it live →](https://leonxlnx.github.io/lumenshaders/)**
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A self-contained web tool that generates looping abstract shader art: liquid chrome, silk ribbons, soft gradient blooms, aura rings, light rays, halftone fields, data glyphs, reeded glass and pixel mosaics. Everything is rendered in real time with WebGL2 and every animation is a mathematically perfect loop.
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## Run it
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No build step, no dependencies.
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- **Live demo:** [leonxlnx.github.io/lumenshaders](https://leonxlnx.github.io/lumenshaders/)
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- **Local:** double-click `index.html`, or run `npx http-server . -p 8080`
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Requires a browser with WebGL2 (Chrome, Edge, Firefox).
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## Controls
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- **Randomize** (or press `R`): new style, palette, form, lighting and seed, tuned per art style so results stay good.
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- **Style**: 9 art modes, each with its own renderer. "Keep style" locks the mode while randomizing.
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- **Color**: 16 curated palettes plus a harmonic palette generator, 4 editable colors + background, hue / saturation / exposure.
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- **Form**: seed, zoom, fbm detail, domain warp, turbulence, anisotropic stretch.
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- **Lighting**: intensity, gloss, light angle, iridescence, glow, contrast.
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- **Texture**: film grain, halftone/glyph density, ridge count, chromatic aberration, vignette, softness.
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- **Motion**: loop length and travel distance. Loops are seamless by construction (the noise field is sampled along a closed circle).
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- **Share**: every design serializes to a compact code (`LMN1.…`). Copy it, send it to anyone, and pasting it into the Share box recreates the exact design — style, colors, seed, all parameters. "Copy link" produces a URL that loads the design directly.
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- `Space` pauses, `S` saves a PNG.
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## Export
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- **PNG** up to 3840×2160, rendered offscreen at full quality.
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- **Video** (WebM VP9/VP8) encoded offline with **WebCodecs** (`VideoEncoder`) and muxed by a built-in dependency-free WebM writer — no `MediaRecorder`, no realtime capture, no tab crashes. Configurable fps (24/30/60), resolution (720p–1440p) and exact length (1–8 loops or 5–60 seconds).
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- **GIF** rendered deterministically frame by frame, encoded in-page with a dependency-free GIF89a encoder (median-cut palette + ordered dithering). Loop forever or play once.
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## Files
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- `index.html` / `styles.css` — app shell and design system
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- `js/shaders.js` — the uber fragment shader with all 9 modes
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- `js/engine.js` — WebGL2 engine and render loop
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- `js/gifenc.js` — GIF encoder (quantizer + LZW)
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- `js/webmmux.js` — WebM/Matroska muxer for WebCodecs output
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- `js/exporter.js` — PNG / video / GIF pipelines
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- `js/palettes.js`, `js/ui.js`, `js/main.js` — palettes, control builders, state and randomizer
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